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IELTS Writing Task 2:
Virtual Reality - Band 6.0 Sample with Full Breakdown

See a Band 6.0 IELTS Writing Task 2 sample answer about virtual reality with full scoring breakdown, vocabulary, and common mistakes to avoid.

IELTS Writing Task 2: Virtual Reality - Band 6.0 Sample with Full Breakdown | English AIdol Blog

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See a Band 6.0 IELTS Writing Task 2 sample answer about virtual reality with full scoring breakdown, vocabulary, and common mistakes to avoid.

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IELTS Writing Task 2: Virtual Reality - Band 6.0 Sample with Full Breakdown

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Full Prompt

IELTS Writing Task 2 - 2026 Version

Some people believe that virtual reality (VR) will have a positive impact on society. Others argue that VR has negative effects. Discuss both views and give your opinion.

You should write at least 250 words.

Sample Answers

Band 6.0 Answer

Virtual reality is becoming more popular and some people think it is good for society. However, there are also negative aspects to consider.

On the positive side, VR can be used for education. For example, students can visit historical places without leaving the classroom. This can make learning more interesting. Also, VR can be used for training in dangerous jobs like firefighting. This can help people to be better prepared.

On the other hand, VR can have negative effects. One problem is that people might spend too much time in virtual worlds and forget about real life. This can lead to problems like loneliness and lack of exercise. Another issue is that VR can be expensive. Not everyone can afford the equipment, which can create a divide between rich and poor.

In my opinion, the positive effects of VR are greater than the negative ones. However, we need to be careful about how we use it. We should make sure that VR is used to improve our lives, not to harm them.

Scoring Breakdown

  • Task Response (TR): 6.0 - Presents a clear position but with some inaccuracies and limited support.
  • Coherence and Cohesion (CC): 6.0 - Uses some cohesive devices but with some inconsistencies in organization.
  • Lexical Resource (LR): 6.0 - Uses a mix of appropriate and somewhat limited vocabulary.
  • Grammatical Range and Accuracy (GRA): 6.0 - Makes frequent errors but meaning is usually clear.

Band 7.0 Answer

The impact of virtual reality (VR) on society is a contentious issue with compelling arguments on both sides.

Proponents of VR highlight its potential to revolutionize education. Through immersive experiences, students can explore historical events or scientific concepts in a way that traditional methods cannot replicate. For instance, medical students can practice surgeries in a risk-free virtual environment. Moreover, VR can enhance remote work collaborations, making them more engaging and productive. These advantages suggest that VR can significantly improve various aspects of our lives.

Conversely, critics point out several drawbacks. Excessive VR use can lead to social isolation as individuals may prefer virtual interactions over real ones. Additionally, prolonged VR exposure might cause health issues such as eye strain and motion sickness. There are also concerns about the high cost of VR technology, which could exacerbate social inequalities.

In my view, while VR presents some challenges, its benefits outweigh the negatives. However, it is essential to address these issues through regulation and public awareness to maximize the positive impact of VR on society.

Scoring Breakdown

  • Task Response (TR): 7.0 - Presents a clear position with relevant, extended, and supported arguments.
  • Coherence and Cohesion (CC): 7.0 - Uses cohesive devices effectively, though some paragraphs could be better organized.
  • Lexical Resource (LR): 7.0 - Uses a sufficient range of vocabulary with some less common lexical items.
  • Grammatical Range and Accuracy (GRA): 7.0 - Uses a mix of simple and complex sentence forms with some errors.

Band 8.0 Answer

The advent of virtual reality (VR) technology has sparked a debate regarding its societal impact, with proponents and critics offering persuasive arguments.

Advocates of VR contend that it can transform education by providing immersive learning experiences. For example, history students can virtually visit ancient civilizations, while engineering students can simulate complex projects. Furthermore, VR can enhance remote work by creating virtual offices that facilitate collaboration. These applications suggest that VR can significantly enhance our productivity and knowledge acquisition.

However, detractors argue that VR can have detrimental effects. Prolonged use may lead to social isolation and physical health issues, such as eye strain and motion sickness. Additionally, the high cost of VR technology could widen the digital divide, making it less accessible to lower-income individuals. These concerns underscore the need for responsible VR usage and regulation.

In my opinion, the benefits of VR outweigh the drawbacks. Nevertheless, it is crucial to address the potential negative impacts through thoughtful regulation and public education to ensure that VR contributes positively to society.

Scoring Breakdown

  • Task Response (TR): 8.0 - Presents a clear position with relevant, extended, and supported arguments, showing a clear progression.
  • Coherence and Cohesion (CC): 8.0 - Uses cohesive devices effectively, with a clear and logical organization.
  • Lexical Resource (LR): 8.0 - Uses a wide range of vocabulary with some less common lexical items used appropriately.
  • Grammatical Range and Accuracy (GRA): 8.0 - Uses a mix of simple and complex sentence forms with some errors, but meaning is always clear.

Vocabulary Highlights

  1. Immersive (adj.) - deeply engaging or involving; Example: "An immersive learning experience."
  2. Replicate (v.) - to make an exact copy of something; Example: "Replicate historical events."
  3. Exacerbate (v.) - to make a problem, bad situation, or negative feeling worse; Example: "Exacerbate social inequalities."
  4. Persuasive (adj.) - good at persuading someone to do or believe something; Example: "Persuasive arguments."
  5. Detractors (n.) - people who criticize something; Example: "Detractors argue that VR can have detrimental effects."
  6. Prolonged (adj.) - continuing for a long time; Example: "Prolonged use may lead to social isolation."
  7. Underlying (adj.) - being the most important or real part of a situation; Example: "Underlying concerns about VR usage."
  8. Transform (v.) - to change something completely and usually in a good way; Example: "Transform education."
  9. Simulate (v.) - to imitate something; Example: "Simulate complex projects."
  10. Digital divide (n.) - the gap between people with effective access to digital and information technology and those with limited or no access at all; Example: "Widen the digital divide."
  11. Regulation (n.) - a rule or directive made and maintained by an authority; Example: "Thoughtful regulation of VR usage."
  12. Advocates (n.) - people who support or actively speak in favor of an idea, development, etc.; Example: "Advocates of VR contend."
  13. Collaboration (n.) - the situation of two or more people working together to create or achieve the same thing; Example: "Facilitate collaboration."
  14. Productivity (n.) - the rate at which a person, machine, company, etc. produces goods, services, etc.; Example: "Enhance our productivity."
  15. Knowledge acquisition (n.) - the process of gaining new knowledge or skills; Example: "Enhance knowledge acquisition."

Common Mistakes Students Make

  1. Overgeneralizing: Making broad statements without sufficient evidence or examples.
  2. Lack of Cohesion: Failing to use cohesive devices effectively, leading to disjointed paragraphs.
  3. Limited Vocabulary: Using a restricted range of vocabulary, which can make the essay seem repetitive.
  4. Grammatical Errors: Making frequent grammatical mistakes that obscure the meaning.
  5. Ignoring the Task: Failing to address both sides of the argument or not giving a clear opinion.

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FAQs

What is the word count requirement for IELTS Writing Task 2?

You should write at least 250 words. Essays with fewer than 250 words will be penalized.

How is IELTS Writing Task 2 scored?

IELTS Writing Task 2 is scored based on four criteria: Task Response, Coherence and Cohesion, Lexical Resource, and Grammatical Range and Accuracy. Each criterion is scored on a band scale from 0 to 9.

Can I use bullet points in my IELTS Writing Task 2 essay?

No, bullet points are not acceptable in IELTS Writing Task 2. You should write in full sentences and paragraphs.

How important is vocabulary in IELTS Writing Task 2?

Vocabulary is crucial in IELTS Writing Task 2. Using a wide range of vocabulary appropriately can significantly improve your score in the Lexical Resource criterion.

What are some common topics for IELTS Writing Task 2?

Common topics include education, technology, society, environment, health, and global issues. It's a good idea to practice writing about a variety of topics to prepare for the test.

How can I improve my coherence and cohesion in IELTS Writing Task 2?

To improve coherence and cohesion, use a variety of cohesive devices such as linking words, conjunctions, and transition phrases. Also, ensure that your paragraphs are well-organized and that each paragraph focuses on one main idea.

What is the difference between IELTS Writing Task 1 and Task 2?

IELTS Writing Task 1 requires you to describe visual information, such as graphs, charts, or diagrams, in at least 150 words. Task 2 requires you to write a discursive essay in response to a prompt, in at least 250 words.

How can I manage my time effectively in IELTS Writing Task 2?

Plan your time carefully. Spend about 5 minutes planning your essay, 30 minutes writing, and 10 minutes reviewing and editing your work. Stick to this time frame to ensure you complete the task within the 40-minute time limit.

What are some tips for improving my grammar in IELTS Writing Task 2?

To improve your grammar, practice writing regularly and have your work reviewed by a teacher or a language exchange partner. Also, study grammar rules and practice using complex sentence structures in your writing.

Stats Callouts

60% of test-takers

Cambridge Assessment English reports that 60% of IELTS test-takers struggle with coherence and cohesion in Writing Task 2.

30-minute limit

IELTS official guidelines state that you should spend no more than 40 minutes on Writing Task 2.

250-word minimum

IELTS scoring criteria require at least 250 words for Writing Task 2. Essays with fewer words will be penalized.

Target Keywords

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