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IELTS Writing Task 2:
Virtual Reality (Agree Disagree) — Band 6/7/8/9 Model Answers

Get Band 9 IELTS Writing Task 2 sample answers for Virtual Reality agree/disagree prompts. Includes Band 6, 7, 8, 9 model responses with scoring breakdowns.

IELTS Writing Task 2: Virtual Reality (Agree Disagree) — Band 6/7/8/9 Model Answers | English AIdol Blog

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Get Band 9 IELTS Writing Task 2 sample answers for Virtual Reality agree/disagree prompts. Includes Band 6, 7, 8, 9 model responses with scoring breakdowns.

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IELTS Writing Task 2: Virtual Reality (Agree Disagree) — Band 6/7/8/9 Model Answers

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The Prompt

Some people believe that virtual reality (VR) will become an essential part of daily life in the future. To what extent do you agree or disagree?

Model Answers

Band 6.0 Answer

Virtual reality is becoming more popular, but I don't think it will be essential in daily life. First, VR is expensive, so not everyone can afford it. Second, people prefer real experiences over virtual ones. For example, I like playing real sports, not virtual ones. In conclusion, VR will not be essential in the future.

Scoring Breakdown

  • Task Response (TR): 5.0 - Presents a position but lacks development and supporting ideas.
  • Coherence and Cohesion (CC): 6.0 - Ideas are presented but lack logical organization.
  • Lexical Resource (LR): 6.0 - Limited range of vocabulary with some errors.
  • Grammatical Range and Accuracy (GRA): 6.0 - Simple sentence forms with frequent errors.

Band 7.0 Answer

In my opinion, virtual reality will play a significant role in daily life in the future. There are several reasons for this. Firstly, VR technology is improving rapidly, making it more accessible and affordable. For instance, companies like Oculus are developing cheaper VR headsets. Secondly, VR can enhance education and training. For example, medical students can practice surgeries in a virtual environment. However, some people argue that VR can be isolating. While this is true, the benefits outweigh the drawbacks. In conclusion, VR will become an essential part of daily life.

Scoring Breakdown

  • Task Response (TR): 7.0 - Presents a clear position with some supporting ideas.
  • Coherence and Cohesion (CC): 7.0 - Ideas are logically organized with some cohesive devices.
  • Lexical Resource (LR): 7.0 - Adequate range of vocabulary with some less common lexical items.
  • Grammatical Range and Accuracy (GRA): 7.0 - Mix of simple and complex sentence forms with some errors.

Band 8.0 Answer

The integration of virtual reality into daily life is an inevitable trend, and I firmly believe in its potential benefits. Firstly, VR technology has made significant strides in recent years, becoming more affordable and user-friendly. For example, the advent of standalone VR headsets has eliminated the need for expensive gaming consoles. Secondly, VR offers immense potential in various fields, such as education, healthcare, and entertainment. In the realm of education, VR can provide immersive learning experiences, allowing students to explore historical events or conduct virtual science experiments. Moreover, VR can revolutionize healthcare by enabling remote consultations and virtual therapy sessions. While concerns about addiction and social isolation are valid, responsible usage and proper regulations can mitigate these issues. In conclusion, the advantages of VR far outweigh its disadvantages, and it will undoubtedly become an integral part of our daily lives.

Scoring Breakdown

  • Task Response (TR): 8.0 - Presents a clear position with well-developed arguments and relevant supporting ideas.
  • Coherence and Cohesion (CC): 8.0 - Ideas are logically organized with a clear progression and effective use of cohesive devices.
  • Lexical Resource (LR): 8.0 - Adequate range of vocabulary with some less common lexical items used appropriately.
  • Grammatical Range and Accuracy (GRA): 8.0 - Mix of simple and complex sentence forms with some errors but generally accurate.

Band 9.0 Answer

The notion that virtual reality will become an indispensable facet of daily life in the future is not only plausible but also highly probable. The rapid advancements in VR technology, coupled with its multifaceted applications, make a compelling case for its ubiquitous integration into our lives. Firstly, the exponential growth in VR technology has led to the development of more affordable and accessible devices. For instance, the introduction of standalone VR headsets has democratized access to this immersive technology, making it available to a broader demographic. Secondly, VR's potential to revolutionize various sectors is immense. In the educational sphere, VR can facilitate experiential learning, enabling students to embark on virtual field trips or conduct complex scientific experiments in a safe and controlled environment. In the healthcare sector, VR can be utilized for remote patient consultations, virtual therapy sessions, and even surgical simulations, thereby enhancing the quality of care and expanding access to medical services. Furthermore, VR's potential in the entertainment industry is undeniable, offering immersive gaming experiences and virtual concerts that transcend geographical boundaries. While it is true that excessive use of VR can lead to social isolation and potential health issues, these concerns can be addressed through responsible usage, proper regulations, and continued research into the long-term effects of VR. In conclusion, the benefits of VR far outweigh its drawbacks, and its integration into daily life is not only inevitable but also highly beneficial.

Scoring Breakdown

  • Task Response (TR): 9.0 - Presents a clear position with fully developed arguments and relevant, extended, and supported ideas.
  • Coherence and Cohesion (CC): 9.0 - Ideas are logically organized with a clear progression and effective use of cohesive devices.
  • Lexical Resource (LR): 9.0 - Adequate range of vocabulary with less common lexical items used appropriately and naturally.
  • Grammatical Range and Accuracy (GRA): 9.0 - Mix of simple and complex sentence forms with a high degree of accuracy and sophistication.

Vocabulary Highlights

  1. Essential: Necessary; indispensable. Example: Virtual reality will become an essential part of daily life.
  2. Accessible: Easy to obtain or use. Example: VR technology is becoming more accessible.
  3. Enhance: Improve or increase the quality of something. Example: VR can enhance education and training.
  4. Immersive: Providing a deep level of involvement. Example: VR offers immersive learning experiences.
  5. Potential: Having or showing the capacity to develop into something in the future. Example: VR has immense potential in various fields.
  6. Mitigate: Make less severe, serious, or painful. Example: Proper regulations can mitigate the drawbacks of VR.
  7. Ubiquitous: Present, appearing, or found everywhere. Example: VR will become ubiquitous in daily life.
  8. Exponential: Increasing rapidly and progressively. Example: The exponential growth in VR technology.
  9. Democratize: Make something accessible to everyone. Example: Standalone VR headsets have democratized access to VR.
  10. Facilitate: Make something easier. Example: VR can facilitate experiential learning.
  11. Transcend: Go beyond the usual limits. Example: Virtual concerts transcend geographical boundaries.
  12. Immersive: Providing a deep level of involvement. Example: VR offers immersive gaming experiences.
  13. Integration: The act of combining or blending into a whole. Example: The integration of VR into daily life.
  14. Multifaceted: Having many different aspects or features. Example: VR has multifaceted applications.
  15. Plausible: Seeming reasonable or probable. Example: The notion that VR will become indispensable is plausible.
  16. Exponential: Increasing rapidly and progressively. Example: The exponential growth in VR technology.
  17. Democratize: Make something accessible to everyone. Example: Standalone VR headsets have democratized access to VR.
  18. Facilitate: Make something easier. Example: VR can facilitate experiential learning.
  19. Transcend: Go beyond the usual limits. Example: Virtual concerts transcend geographical boundaries.
  20. Immersive: Providing a deep level of involvement. Example: VR offers immersive gaming experiences.

Common Mistakes

  1. Lack of Specific Examples: Many students fail to provide specific examples to support their arguments, leading to lower scores in Task Response.
  2. Poor Vocabulary Choice: Using basic vocabulary instead of more sophisticated and less common lexical items can limit the Lexical Resource score.
  3. Inadequate Cohesion: Poor organization and lack of cohesive devices can result in a lower Coherence and Cohesion score.
  4. Grammatical Errors: Frequent grammatical errors can negatively impact the Grammatical Range and Accuracy score.
  5. One-Sided Arguments: Presenting only one side of the argument without acknowledging the opposing view can limit the depth of analysis and lower the Task Response score.

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