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IELTS Writing Task 2:
Video Games - Band 7.0 Sample with Full Breakdown

Get a Band 7.0 IELTS Writing Task 2 sample answer on video games. Learn scoring breakdowns, vocabulary, and common mistakes to avoid.

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Get a Band 7.0 IELTS Writing Task 2 sample answer on video games. Learn scoring breakdowns, vocabulary, and common mistakes to avoid.

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IELTS Writing Task 2: Video Games - Band 7.0 Sample with Full Breakdown

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The Prompt

Some people believe that video games are harmful and a waste of time, while others see them as a useful tool for education and development. Discuss both views and give your opinion.

Model Answers

Band 6.0

Video games are very popular among young people, but some people think they are bad and waste time. Others believe they can be useful for learning and development. I think both views are correct.

On one hand, video games can be bad. Many games have violence and bad language, which can influence young people negatively. Also, spending too much time playing games can lead to health problems like obesity and eye strain. Moreover, some people become addicted to games and neglect their studies or work.

On the other hand, video games can be good for education and development. Many games require problem-solving skills and strategic thinking. For example, games like Minecraft encourage creativity and building skills. Additionally, some educational games can teach history, science, and other subjects in a fun way. Playing games can also improve hand-eye coordination and reaction time.

In my opinion, both views are correct. It depends on the type of games and how much time is spent playing them. Parents and teachers should guide young people to choose appropriate games and balance their time between gaming and other activities.

Scoring Breakdown

  • Task Response (TR): 5.0 - Presents a position but with limited development.
  • Coherence and Cohesion (CC): 6.0 - Uses some cohesive devices but with some repetition and lack of progression.
  • Lexical Resource (LR): 6.0 - Uses a mix of appropriate and inappropriate vocabulary.
  • Grammatical Range and Accuracy (GRA): 6.0 - Makes frequent grammatical errors but meaning is usually clear.

Band 7.0

The impact of video games on society is a contentious issue, with proponents and critics offering divergent perspectives. While some argue that video games are detrimental, others contend that they offer significant educational and developmental benefits.

On the one hand, critics of video games point to several negative aspects. Excessive gaming can lead to sedentary lifestyles, contributing to health issues such as obesity and poor posture. Additionally, many games contain violent content, which can desensitize players to real-world violence. Furthermore, gaming addiction is a growing concern, with some individuals prioritizing virtual experiences over real-life responsibilities.

Conversely, proponents of video games highlight their educational and developmental advantages. Many games enhance problem-solving skills, critical thinking, and strategic planning. For instance, strategy games like Civilization require players to manage resources and make strategic decisions. Moreover, educational games can make learning more engaging and interactive. Games like Kerbal Space Program teach players about physics and space exploration in a hands-on manner. Additionally, multiplayer games foster teamwork and communication skills.

In my view, the benefits of video games outweigh the drawbacks when used responsibly. It is essential for individuals to balance gaming with other activities and choose games that are appropriate for their age and interests. Parents and educators play a crucial role in guiding young people to make informed choices about gaming.

Scoring Breakdown

  • Task Response (TR): 7.0 - Presents a clear position with some development and relevant, extended, and supported ideas.
  • Coherence and Cohesion (CC): 7.0 - Uses a mix of cohesive devices effectively but with some repetition and lack of progression in places.
  • Lexical Resource (LR): 7.0 - Uses a sufficient range of vocabulary to convey ideas with some less common lexical items but with some errors in word choice and collocation.
  • Grammatical Range and Accuracy (GRA): 7.0 - Uses a mix of simple and complex sentence forms with frequent grammatical errors but meaning is usually clear.

Band 8.0

The role of video games in modern society has sparked a lively debate, with advocates and detractors presenting compelling arguments. While some decry the negative effects of video games, others extol their educational and developmental virtues.

Detractors of video games often cite their potential to foster sedentary lifestyles, contributing to a myriad of health issues. Prolonged gaming sessions can lead to obesity, poor posture, and eye strain. Moreover, the prevalent use of violence in many games has been linked to increased aggression and desensitization to real-world violence. Gaming addiction is another pressing concern, with some individuals becoming so engrossed in virtual worlds that they neglect their real-life responsibilities and relationships.

Conversely, proponents of video games argue that they offer numerous educational and developmental benefits. Many games enhance cognitive skills such as problem-solving, critical thinking, and strategic planning. For example, games like Portal 2 challenge players to solve complex puzzles, fostering logical reasoning and creativity. Furthermore, educational games can make learning more engaging and interactive. Games like Minecraft: Education Edition are used in classrooms worldwide to teach subjects ranging from history to computer science. Additionally, multiplayer games promote teamwork, communication, and leadership skills, as players must collaborate to achieve common goals.

In my opinion, the benefits of video games are manifold when used responsibly. It is crucial for individuals to strike a balance between gaming and other activities, as well as to choose games that are age-appropriate and align with their interests. Parents and educators should encourage critical thinking about game content and promote healthy gaming habits.

Scoring Breakdown

  • Task Response (TR): 8.0 - Presents a clear position with thorough development and relevant, extended, and supported ideas.
  • Coherence and Cohesion (CC): 8.0 - Uses a range of cohesive devices effectively but with some repetition and lack of progression in places.
  • Lexical Resource (LR): 8.0 - Uses a sufficient range of vocabulary to convey ideas with some less common lexical items but with some errors in word choice and collocation.
  • Grammatical Range and Accuracy (GRA): 8.0 - Uses a mix of simple and complex sentence forms with frequent grammatical errors but meaning is usually clear.

Vocabulary Highlights

  1. Contentious (adjective): causing or likely to cause an argument; controversial.
  • Example: The impact of video games on society is a contentious issue.
  1. Divergent (adjective): differing from one another; deviating.
  • Example: Proponents and critics offer divergent perspectives.
  1. Detrimental (adjective): tending to cause harm.
  • Example: Critics argue that video games are detrimental.
  1. Desensitize (verb): to make someone less sensitive to something, especially something unpleasant.
  • Example: Violent content can desensitize players to real-world violence.
  1. Engrossed (adjective): absorbed or deeply engaged in something.
  • Example: Some individuals become so engrossed in virtual worlds.
  1. Extol (verb): to praise enthusiastically.
  • Example: Proponents extol the educational benefits of video games.
  1. Foster (verb): to encourage the development of something, especially something desirable.
  • Example: Many games foster problem-solving skills.
  1. Interactive (adjective): allowing a user to participate in or influence the way something happens.
  • Example: Educational games can make learning more interactive.
  1. Manifest (verb): to show or demonstrate something clearly.
  • Example: The negative effects of video games are manifest in many ways.
  1. Myriad (adjective): countless or extremely numerous.
  • Example: Prolonged gaming sessions can lead to a myriad of health issues.
  1. Prolonged (adjective): continuing for a long time.
  • Example: Prolonged gaming sessions can lead to health issues.
  1. Prevail (verb): to prove more powerful or superior.
  • Example: The benefits of video games prevail when used responsibly.
  1. Promote (verb): to support or encourage something.
  • Example: Multiplayer games promote teamwork and communication.
  1. Responsibly (adverb): in a way that shows a sense of responsibility.
  • Example: It is essential to use video games responsibly.
  1. Strike a balance (idiom): to find a compromise or middle ground.
  • Example: It is crucial to strike a balance between gaming and other activities.

Common Mistakes

  1. Overgeneralizing: Making broad statements without sufficient evidence or examples.
  2. Lack of Coherence: Failing to connect ideas logically, leading to a disjointed response.
  3. Repetition: Repeating the same points or vocabulary without adding new information.
  4. Inappropriate Vocabulary: Using words incorrectly or inappropriately, which can confuse the reader.
  5. Grammatical Errors: Making frequent grammatical mistakes that obscure meaning.

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