AI-powered learning English

English guide

IELTS Writing Task 2:
Video Games (Agree Disagree) — Band 6/7/8/9 Model Answers

Master IELTS Writing Task 2 video games agree disagree prompts with Band 6-9 model answers and expert analysis. Achieve your target score with proven strategies.

IELTS Writing Task 2: Video Games (Agree Disagree) — Band 6/7/8/9 Model Answers | English AIdol Blog

What this guide covers

Search answer

What this page helps you decide

Master IELTS Writing Task 2 video games agree disagree prompts with Band 6-9 model answers and expert analysis. Achieve your target score with proven strategies.

Focus Quick answer
Includes 2026 update
Best for Practical checklist
Next step Related practice
  1. Scan the direct answer first.
  2. Check examples or score rules.
  3. Open the related practice page.

IELTS Writing Task 2: Video Games (Agree Disagree) — Band 6/7/8/9 Model Answers

Related guides:

The Prompt

Task: Some people believe that video games have a negative impact on children's development, while others argue that they can be beneficial. Discuss both views and give your opinion.

Model Answers

Band 6.0 Answer

Score Breakdown:

  • Task Response: 5.0
  • Coherence and Cohesion: 6.0
  • Lexical Resource: 6.0
  • Grammatical Range and Accuracy: 6.0

Model Answer:

Video games are popular but people have different opinions about them. Some think they are bad for kids but others say they are good.

On one hand, video games can be bad. They make children sit too much and not do exercise. Also, some games have violence which can make kids behave badly. Parents worry about this and think games are not good for their children.

On the other hand, video games can be good. They can help kids learn and think better. Some games teach things like math or history. Also, games can help kids make friends and work together. This is good for their social skills.

In my opinion, video games can be good or bad depending on how kids use them. Parents should watch what their kids play and make sure they play games that are good for them.

Vocabulary Highlights:

  • Popular (adjective): widely liked or enjoyed
  • Opinions (noun): views or thoughts about something
  • Violence (noun): behavior involving physical force intended to hurt or damage
  • Social skills (noun): the abilities we use to interact and communicate with others

Band 7.0 Answer

Score Breakdown:

  • Task Response: 6.0
  • Coherence and Cohesion: 7.0
  • Lexical Resource: 7.0
  • Grammatical Range and Accuracy: 7.0

Model Answer:

The impact of video games on children's development is a contentious issue. While some argue that video games hinder children's growth, others contend that they offer significant benefits.

Proponents of the view that video games are detrimental often cite health concerns. Excessive gaming can lead to sedentary lifestyles, contributing to obesity. Furthermore, violent content in some games may promote aggressive behavior. Parents and educators frequently express concerns about the potential negative influence of video games on young minds.

Conversely, advocates for video games highlight their educational and social advantages. Many games enhance cognitive skills such as problem-solving and critical thinking. Additionally, multiplayer games encourage teamwork and communication, which are valuable social skills. Educational games can also supplement learning in subjects like mathematics and science.

In my view, the key to maximizing the benefits of video games lies in moderation and guidance. Parents should monitor the type and duration of games their children play, ensuring a balanced approach that mitigates potential risks while harnessing the educational and social benefits.

Vocabulary Highlights:

  • Contentious (adjective): causing or likely to cause controversy
  • Detrimental (adjective): tending to cause harm
  • Sedentary (adjective): involving little exercise or physical activity
  • Cognitive skills (noun): mental processes involved in learning and understanding
  • Mitigate (verb): make less severe or serious

Band 8.0 Answer

Score Breakdown:

  • Task Response: 7.0
  • Coherence and Cohesion: 8.0
  • Lexical Resource: 8.0
  • Grammatical Range and Accuracy: 8.0

Model Answer:

The influence of video games on the development of children is a subject of intense debate. While some individuals posit that video games have a deleterious effect on youngsters, others argue compellingly that they can be a valuable tool for growth and learning.

Those who hold the former perspective often point to the potential for video games to foster sedentary behavior, which can lead to a myriad of health issues. Concerns are also raised about the exposure to violent content, which may desensitize children to aggressive behavior. Furthermore, excessive screen time can detract from more productive activities such as physical exercise and social interaction.

Conversely, proponents of video games emphasize their educational benefits. Many games are designed to enhance problem-solving skills, improve hand-eye coordination, and even teach historical and scientific concepts. Multiplayer games, in particular, can facilitate the development of teamwork and communication skills, which are essential in both academic and professional settings.

In my estimation, the benefits of video games can outweigh the drawbacks if they are used judiciously. Parents and educators should encourage a balanced approach, promoting the use of educational and socially beneficial games while setting limits on screen time to ensure that children engage in a variety of activities that contribute to their overall development.

Vocabulary Highlights:

  • Deleterious (adjective): harmful or damaging
  • Myriad (adjective): countless or extremely numerous
  • Desensitize (verb): make someone less sensitive to something
  • Detract (verb): diminish the value or importance of something
  • Judiciously (adverb): with good judgment or sense

Band 9.0 Answer

Score Breakdown:

  • Task Response: 9.0
  • Coherence and Cohesion: 9.0
  • Lexical Resource: 9.0
  • Grammatical Range and Accuracy: 9.0

Model Answer:

The role of video games in the development of children is a multifaceted issue that has sparked considerable controversy. While detractors argue vehemently that video games impede the holistic growth of young individuals, proponents espouse the view that they can be instrumental in fostering a range of cognitive and social skills.

Skeptics often decry the addictive nature of video games, which can lead to a sedentary lifestyle and consequent health problems. Moreover, the prevalence of violent content in many games is a significant cause for concern, as it may inculcate aggressive tendencies in impressionable minds. Additionally, the time spent on gaming could be redirected towards more enriching activities such as reading, sports, or artistic pursuits.

Conversely, the proponents of video games highlight their pedagogical potential. Educational games can serve as effective tools for teaching complex concepts in subjects like mathematics, science, and history. Furthermore, multiplayer games can cultivate essential social skills such as collaboration, leadership, and effective communication. The strategic elements inherent in many games also enhance problem-solving abilities and critical thinking.

In my considered opinion, video games can be a double-edged sword. When used appropriately, they can be a valuable asset in the educational and social development of children. However, it is incumbent upon parents and educators to regulate the content and duration of gaming to ensure that it complements, rather than hinders, the overall development of young individuals.

Vocabulary Highlights:

  • Multifaceted (adjective): having many different aspects or features
  • Vehemently (adverb): in a forceful and intense manner
  • Holistic (adjective): characterized by the belief that the parts of something are intimately interconnected and explicable only by reference to the whole
  • Inculcate (verb): instill an idea, attitude, or habit by persistent instruction
  • Pedagogical (adjective): relating to the theory or practice of teaching
  • Double-edged sword (idiom): something that has both good and bad effects
  • Incumbent (adjective): required or expected as a duty or responsibility

5 Common Mistakes Students Make

  1. Failing to present a clear position: Many students present both views but do not clearly state their opinion, which can lower the Task Response score.
  2. Using vague language: Phrases like "some people think" or "it is believed" without specific examples weaken the argument.
  3. Poor organization: Essays that do not follow a logical structure with clear paragraphs and transition phrases score lower in Coherence and Cohesion.
  4. Inadequate vocabulary: Using basic or repetitive vocabulary limits the Lexical Resource score. Students should aim to use a range of academic vocabulary.
  5. Grammar errors: Frequent grammatical mistakes, especially in complex sentence structures, can significantly reduce the Grammatical Range and Accuracy score.

Get Your Own Response Scored by AI on English AIdol

Practice with real-time feedback using our AI-powered scoring tool. Upload your essay and receive an instant score with detailed feedback on all four criteria. Improve your writing skills and achieve your target band score with English AIdol.